Eryndal · Book One

THE PALE ROAD

A card game from the Eryndal fantasy series

1–2 players 20 minutes ages 12+

Two ways to win. Two clocks racing. Every spell has a cost, and the world keeps score.

Notify me at launch Try it free

Kickstarter — September 2026

The Pale Road

Seventy-three years ago, something in the bones of the world moved. Cities went under the sea. The Source — the magic of the Concord age — became expensive, in coin and in Disturbance. Spells that worked yesterday do not always work today.

The Pale Road is a two-player card game set in the same world as the novel of the same name — the first book of the Eryndal fantasy series. Pick a faction. Sit down opposite a friend. Play in twenty minutes.

The cards are scenes, lines, and moments from the book — rendered as mechanics. The signature mechanic, the Disturbance Track, is the novel's central conceit: every spell has a cost the world will eventually collect on. Push to twelve and you lose. Don't push, and the opponent wins on life. Two ways to win. Two clocks racing.

Four factions

Each faction plays differently. Not balanced to be identical — characterful, with deliberate asymmetries.

Hegemony

Big creatures, removal. Race against your own Reckoning. Not yet an empire. They intend to be.

Freeholds

Multi-race synergy. Slow start, devastating mid-game. We have all done this before.

Undermount

Defensive walls. Stoneblood pays in life. What is below the world remains below the world.

Drev

Quiet Permission. Stay at 0 Disturbance. The faction nobody watches.

What you'll back

Starter Set

Starter Set

€35

Hegemony + Drev decks · Consequence Deck · rulebook · tokens. The recommended entry point.

Faction Packs

Faction Pack

€12 · Premium €28

Single-faction expansion. Standard or numbered Premium edition with foil-stamped marquee.

Collector Box

Collector Box

€80 · numbered /200

All 4 factions + hardcover lore book + pre-printed 3D life dials + signed paperback of the novel.

Get notified when we launch

Kickstarter goes live September 2026. We'll email once — when the campaign opens. Early backers get a numbered Collector slot before they sell out.

No spam, no marketing list, no third-party sharing. One email at launch, then optionally a few campaign updates if you stay subscribed.

Try it free

You don't have to wait. Three ways to play right now:

Print-and-Play

Download the full 80-card deck + rulebook as a PDF. Print at home, cut, play.

Download PDF

Browser game

Play vs an AI or 1v1 with a friend over a shared room code. Free, no account needed.

Play in browser

Tabletop Simulator

Full table inside TTS for remote play with friends. Free Steam mod.

Steam Workshop (soon)

Timeline

Now — Spring 2026

Final balance tuning. Reviewer outreach. Physical proof prints. Pre-launch list-building.

September 2026

Kickstarter launches. 30-day campaign. Numbered Collector slots filled in pledge order.

October 2026

Campaign closes. BackerKit pledge manager opens. Vendor production begins.

March 2027

Backers receive boxes. Collector signing party. Direct sale opens for non-backers.

Q2 2027

Crossroads v2 expansion — free 3–4 player mode for backers.

Why a card game from a novel?

I write fantasy novels. The Pale Road is the first book of a longer series — Eryndal — and the world is more than I can fit into prose alone. The card game lets the world do something the novel can't: ask the reader to make the choice the novel asks its characters to make.

Push to win. Hold to survive. Every spell has a cost.

You don't need to have read the novel to play. You don't need to play the game to read the novel. But the cards are the same world, and the choices on the table are the choices on the page.

Read about the novel